Video+Game+Critique

|| //(explicit or implicit)// |||||| Implicit learning objectives: Close-reading of images; analysis of plot for meaning; analysis of cause and effect. || //(explicit or implicit)// |||||| There is only one correct answer to puzzle. Every time you get an incorrect answer, you must keep going. The puzzle is difficult. Students might work in teams to complete it, pooling their collective thinking. It could be a race, taking up free time over the course of a day or several days. || //(explicit or implicit)// |||||| Examples of story board for creative writing; analysis of a story with no unessential parts. || |||||| Analysis of subtle visual clues for meaning. Memory of past trials and errors. Collaborative thinking with group members. || || Nice hand-drawn pictures. No sound. ||  || ||   || The interface could be improved. There is much needless moving of tiles simply to make one move. || ||  ||   || || Decent. But only if you can sit smugly by as your friends fail! ||  ||
 * Video Game Critique**
 * //Overview// ||||||  //Description//  ||
 * Title |||||| SHIPWRECKED! [|Link to game]
 * Concept |||||| Player must place story tiles in the correct order, using clues inside the tiles, to tell a story about a cast-away and a genie. ||
 * Learning Objectives
 * Assessment
 * Content
 * Values & Skills //(explicit or implicit)//
 * Game Method/Style |||||| Puzzle story game. ||
 * Audience |||||| 7th grade to adult ||
 * Platform |||||| Browser ||
 * Publisher |||||| Sawback Gamer ||
 * Developer |||||| Smartkit ||
 * Release Date |||||| January 22, 2010 ||
 * //Design Aspects// ||  //High//  ||  //Average//  ||  //Low//  ||
 * Graphics & Sound ||
 * Playability ||
 * Entertainment || You will want to solve the puzzle . . . or die trying!
 * Replay Value ||